Tools
Variety Matrix
Come up with a lot of game content based on game elements.
Basic format: first column is the name of the idea, subsequent column contains relevant game elements which you can toggle on/off. Resulting in each row being an idea you can flesh out further.
An example of magic weapon variety list
Download template: here
Why
When you have a couple of game systems described in concept, designed or implemented and you need concrete content.
How
- create a table on paper or in a digital tool (e.g. excel, word, sheets etc.)
- make sure to make room for 1st column for concept descriptions
- determine what kind of content you need ideas for e.g. weapons, levels etc.
- describe all relevant elements of the game for that type in the first row
- consider those elements and either include (O) or exclude (X) them in the row below.
- choose what you feel could work.
- give this selection a descriptive name or description
- with each new row play around with including and excluding elements creating variations within a subset of elements
- make as many configurations as possible or within a certain time frame
- pick and choose the best configurations that fit the criteria.
- explore these configurations further through design and prototyping to see if it can be viable.
Reference
https://www.gamedeveloper.com/design/rational-design-the-core-of-i-rayman-origins-i-