Key Deliverables

Pitch Presentation

A presentation to highlight and pitch the main elements of your game towards external audiences.

WHY USE THIS?
To inform external parties, acquire feedback, and break down your efforts in bite-sized, compressed fragments.

HOW TO MAKE A PITCH PRESENTATION?

Every game is different, meaning that a one-size-fits-all structure probably won’t do. The elements described below can help you to figure out what would be fitting to present your project.

  • Title page
    The goal of a title page is to give a first impression. Tell us about the name of your game, show a fitting visual, and draw attention.
  • Brief description
    Describe what we can expect from your game. How would a player experience it? Is it fast-paced? Mysterious? Long or short in length? Does it fit into a specific genre?
  • Narrative setting
    Not every game has a fully-fledged narrative but every game has a specific setting. Use this page to describe your gameworld, important story factors, characters, or visual style.
  • Mechanics
    What does a player do in your game? How do they interact with it? What are the most exciting mechanics it has to offer?
  • Gameplay footage
    Show a little bit of the gameplay experience. This can be a live demonstration or a brief video.
  • Inspiration
    Show some of your benchmark research. Where does the inspiration for your game come from, and how can we see this reflected in your work?
  • Test results
    Show interesting test results. Perhaps you’ve changed a big part of your prototype because of test responses. You can also show an important quote by a tester that made a big impact on the development.
  • Summary
    After going into detail, give the audience a brief summary of your game.
  • Team
    Who’s doing what? And why? Show their main focus and responsibility.
  • Feedback
    What questions do you have as a developer? What parts are you unsure about? What would you like the audience to react to?

GENERAL TIPS

  • Show, don’t tell. If you can back up your claims visually, always do so. Videogames are, for the most part, visual experiences. The more we see, the more we understand.
  • Try to avoid big chunks of text. In a pitch presentation, the text serves the speaker’s story, not the other way around.
  • Be proactive in getting feedback. A slide with “questions?” might be practical if you have a very assertive audience but giving them topics to respond to often gives much better result.