Tools
Satellite Mechanics
Satellite Mechanics expand the gameplay by cleverly modifying its core-mechanic.
WHY USE THIS?
When you want to add more spice to your gameplay, it’s a good idea to add variety. To not get lost in a sea of possibilities, rather than coming up with completely new mechanics, you can expand upon your core-mechanic through the following steps, resulting in what we call satellite mechanics. The core-mechanic is the one thing that your player does the most. This can be the shooting in a shooter or the movement of a character in a platformer.
HOW TO FIND THEM?
- Describe the core mechanic of your game. What will the player be doing most of the time? Position it firmly on top of the canvas.
- Fill in the column called “Enhancement”. Here you describe what your mechanic could look like if enhanced. Think about enhancing its size, scope, speed, impact, etc.
- Fill in the column called “Opposition”. What could your mechanic look like if decreased in size, scope, speed, impact, etc.?
- Lastly, think of “Alternate” mechanics. How can your core-mechanic be brought forward in a different context? If, for example, your core-mechanic is walking and jumping, think about ways in which player movement can be done aside from direct player input. How could an environment facilitate this?
- Assess the results of your canvas. What speaks to you? Single out the things that seem most fitting.
EXAMPLE CANVAS
REFERENCES
Gameplay and Game Mechanics Design: A Key to Quality in Videogames (Carlo Fabricatore)